Abstract
We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).
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Shirley, P., Wald, I., Akenine-Möller, T., Haines, E. (2019). What is a Ray?. In: Haines, E., Akenine-Möller, T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4427-2_2
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DOI: https://doi.org/10.1007/978-1-4842-4427-2_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4426-5
Online ISBN: 978-1-4842-4427-2
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